header
lorom
;Edit the $38s if you want to change the palette of the tiles
;Format: YXPCCCTT. Y = vertical flip, X = horizontal flip, P = priority flag, CCC = palette number, TT = tile page.

;This is the "Mario" text shown when you finish te level.
org $05CC1A
db $FC,$38
db $FC,$38
db $FC,$38
db $FC,$38
db $FC,$38

;This is the "COURSE " text shown when you finish the level
org $05CC28
db $FC,$38
db $FC,$38
db $FC,$38
db $FC,$38
db $FC,$38
db $FC,$38
db $FC,$38 ; space

;This is the "CLEAR!" text shown when you finish the level
org $05CC36
db $FC,$38
db $FC,$38
db $FC,$38
db $FC,$38
db $FC,$38
db $FC,$38 ; Exclamation

;This is the (time symbol) shown when you finish the level
org $05CC46
db $FC,$38

;This is the (multiplying symbol), 50 and = shown when you finish the level
org $05CC4E
db $FC,$38 ; x sign
db $FC,$38
db $FC,$38
db $FC,$38 ; = sign

;This is the "BONUS! " text shown when you get bonus stars
org $05CD43
db $FC,$38
db $FC,$38
db $FC,$38
db $FC,$38
db $FC,$38
db $FC,$38 ; Exclamation
db $FC,$38 ; space

;This is the "(Star)(multiplying symbol) and (Empty space)" text shown after the "BONUS! " text
org $05CD51
db $FC,$28
db $FC,$38
db $FC,$38

;Blergh
org $05CC85
db $00

;Woerg
org $05CDD8
db $80

;1-Up shit (Time based)
org $05CC66
db $80,$1C


org $018784
db $0C
